This goes double if you're going to take Firebolt, since you would be doubling up on damage types. If you're going to be taking a ranged attack roll cantrip as one of your Wizard ones, I might reconsider. The light radius is also smaller than Light, and the attack range is only 30ft. If I ever make it to 19, I'm not sure what I'd pick.Something to keep in mind when you're picking cantrips is that once you hit level 8, the damage part of Produce Flame isn't going to be as useful since it won't benefit from Potent Spellcasting. If I ever make it to 19, I'm not sure what I'd pick. I chose the magic initiate feat at creation so I could use shillelagh for melee. The glasses help, but I was considering create flame as one of my druid cantrips so I could see in the dark and it has utility. If I chose that headband, I could dump INT and bump up CHA a bit. Headband of Intellect - Mostly flavor, for if you want to actually be good at your Arcana checks without spending a lot of points on intellect.Thank you. Goggles of Night - Being the only one without darkvision is pretty awkward, but they aren't as important as they would be for, say, a human rogue. Gauntlets of Ogre Power - Could let you melee without having to contribute a lot of points to Strength. Wand of Web - People usually suggest this. I covet them on melee characters but would personally feel like scum using them even remotely optimally on a primarily ranged character. Winged Boots - These are just crazy powerful for an uncommon item. Are you going to be mixing it up in the melee with Booming Blade/Greenflame Blade or are you going to be mostly ranged? Are you a race that has darkvision? Do you know your stats yet?
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